Mobile Experience: A new revenue stream

Ash M
5 min readApr 14, 2024

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Research to scale the mobile app to initiate lead-gen and eventually bring revenue into the system.

Scaler on PlayStore — Check the live app here

Refer the complete FigJam file — https://www.figma.com/file/uExLGxmGXNZhG4Sxm1Hu2H/App-User-Research-Nov-2022?type=whiteboard&node-id=203%3A59&t=VjXYLJeuYSPBdtop-1

Overview

The primary goal of our app is to generate leads and engage users with our free offerings to groom them so that they purchase our Scaler Academy or DSML courses. The first version of the app was released in June 2022.

The North Star metric of the app is

  • To give 150 first-touch payments per cohort by June 2023
  • To give 250 first-touch payments by Dec 2023

One payment is roughly around INR 3 Lakhs - building a new avenue bringing over INR 7.5 Cr annually.

To know more about how we plan to reach these numbers, refer to our roadmap of the app for H1 of 2023

Market Size and Business Needs

What this is: To study the business model of different edtech apps.

Purpose: To broaden the vision of what an ed-tech app can offer.

  • What is their target group, and why do their users choose them
  • What is their value proposition? How do they give this value? (key features, information, etc)
    Customer reviews (what’s missing in a competitor’s product)
  • Pricing modal, how have they monetized their product, do they have any offers or perks?
    How much revenue, and profit do they generate, insights into the distribution
  • The number of products they have. Do they cross-sell?
  • What is their content strategy? What is the format of their content? Photos, videos, text, etc.
  • Do they have a large volume of content or a specialized small volume
  • How often do they create new content?
  • How do they sell their product? Online or through 1:1 sales?
  • Where do they sell their product? Web, app, non-digital?

Competitor Landscape

Divided the whole set into the following categories for takeaways;

  1. Lead Generation
  2. Content Consumption
  3. Practice-based engagement
  4. Traditional Education Systems
  5. In-app Sales or Lead-gen
  6. Event Hosting
  7. High ticket price courses
  8. Community
  9. Gamified learning
  10. Online Coding
  11. Subscription-based learning

GTM Plan

  • What we offer to the user
  • How we generate revenue from it
  • Features/capabilities of app
  • Experience strategies
  • Form / UI strategies
Play store Reviews and App test phase funnel metrics

User Personas

Two ideal customers — Tech students and working professionals. No bar on age, income, or demographics within India.

Card Sorting & Affinity Mapping

Giving features list to learners to sort items they feel group together

Key Takeaways for Different Avenues of the Mobile App

But how do we target Non-Tech users?

Generally, these users End up as our Target Users if their college is good enough to get them placed in a service-based

User flow for a novice user

Designing: Homepage IA

  1. Grouping of information
  2. Relation between groups of info
  3. Hierarchy of information
  4. Visual representation of navigation/ relation between information

Final App & Design Critique

Onboarding — Funnel Improvements

App onboarding — Mixpanel

User Flow — Critique

Final Results

As of December 2023, Scaler’s Mobile App turned out to be not just a lead-gen source bringing in an average of 285+ payments monthly or INR 8+ Cr into the system but also serves as a quick tool for paid learners to access lecture recordings, attend live sessions, book mentor sessions, chat with TA and much more.

Check Scaler on PlayStore — Check the live app here

Thanks for reading this far, Reach out to Ash M for any questions.

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Ash M
Ash M

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